![]() Let just say it, not everyone bought legit d2 here. In fact I dunno if current mxl even did add any tile set asset to the game. This another thing to consider since the tile set in median is junbled up from various act, Im not sure how it will work in d2r. This include monster sprite, spell effect, sound effect etc. We dunno how modular those are, but definitely not easy to add asset for both 2d and 3d layers. Some I think are probaly easy like skill icon or gear sprite, but the concern are heavily revolved around 3D asset. Without this, you are stuck with soft-mod, aka editting via tons of tablesĪside from soft-mod, even the original median have tons of asset added to the game. The sigma is long hard work by whist & the team to reverse engineer original d2 code to implement quality of life changes, perfect for median xl experience. The game engine changed alot with d2r, since it added 3D graphic on top 2D engine. Without this 2, you pretty much stuck with SP only gameplay, which probably similar how original median was designed back in 2007 Let me get straight, medianxl have become to current form thanks to the community for players who kept playing on multiplayers for years. ![]() ![]() To answer all questions regarding updating mxl to D2R ![]()
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